Actually, the most interesting thing about Outriders‘ classes isn’t the many ways that one has an advantage over the other but the surprising ways that different compositions offer different gameplay experiences. This really is the kind of game where your class choice should be based on your preferences first and their power level second. If you’re looking for the best of the best, though, or just a little more information on how the game’s various classes perform, then here’s an overview of how Outriders‘ various classes measure up in solo and multiplayer.

Best Outriders Classes for Solo Players

Devastators Are a Tanky Class That Sometime Serve As an “Easy” Mode

Devastators are the resident tanks of the Outriders universe, which means that they benefit from defensive bonuses, higher health pools, and a variety of skills designed to ensure that they stay alive as long as possible.  Devastators aren’t always the most exciting class in terms of their unique skills, but they’re equipped to endure Outriders‘ most challenging moments and even make grinding for gear at higher difficulty tiers far easier than it should otherwise be. 

Tricksters Are Fun, Powerful, and Ideal for Solo Players

Trickers were heavily featured in Outriders’ promotional material, and it’s not hard to see why. They’re a unique and fun class that has quickly proven to be surprisingly viable for solo players.  Tricksters rely on getting in and out of the action quickly through their slowdown skills, melee attack, and rapid movement abilities. While that may sound like a dangerous way to play the game, the fact is that the right combination of Trickster skills (as well as their close range health regeneration abilities) means that darting in and out of combat actually proves to be relatively easy once you’ve gotten some better gear (preferably outfitted with mods that leech health) and a working understanding of your abilities.  While not as “easy” to play as Devastators, Tricksters are a lot of fun to play and transition well into the late game and multiplayer. 

Technomancers Are a Fun and Complicated Class With a Ton of Late Game Potential

Described in Outriders’ menu as “Long Range Support” characters, I’m betting you probably think that Technomancers aren’t an ideal solo class. Well, you’re mostly right.  Think of Technomancers as Tricksters for solo players looking for more of a challenge or just the chance to level up one of the most enjoyable multiplayer classes in Outriders. You may just need to either get very good with long-range weapons or emphasize builds that compensate for this class’ short-range deficiencies. 

Pyromancer Works as a Solo Class, But You Really Have to Master Core Abilities

Pyromancers are basically Outriders’ mages. They excel at casting a variety of devastating spells and arguably rely less on their weapons than every other class in the game.  That’s all lovely, but the “problem” with Pyromancers is that they often demand the right combination of abilities to keep their health up and maximize their damage potential. It’s certainly not impossible to pull those combos off during solo play, but it’s a lot easier to make it all come together when you’ve got someone else there to distract and slow waves of enemies.  You can absolutely beat Outriders as a solo Pyromancer, but it might just be the most complicated way to solo the game (especially at higher difficulty tiers). Still, it feels great when you find your rhythm with this class.

Best Outriders Multiplayer Teams

Devastator, Pyromancer, and Trickster – A Reliable and Powerful Trio

This incredibly entertaining trio is essentially your classic MMO composition as it features a Devastator absorbing the damage, a Trickster going in for melee and “debuff” attacks, and a Pyromancer keeping everyone afloat from far away while chipping away at higher enemy health pools. 

Devastator, Technomancer, and Trickster – A Chaotic Trio Built for Boss Fights

This trio swaps the Pyromancer for the Technomancer, which really means that you do sometimes end up sacrificing just a bit of raw damage output but make up for it with enhanced support abilities that allow the Devastator and Trickster to safely do their things.  One of this comp’s most notable advantages over the Pyromancer variant is the Technomancer’s ability to efficiently interrupt larger single targets. I’d say that this group tends to perform better against “bosses” and other special enemies, but the differences really come down to preferences. 

Devastator, Technomancer, and Pyromancer – An Unusual Build With A Lot of Upside

This is a strange group comp that’s effectiveness basically depends on how tough your Devastator is and how efficient your Pyromancer is at helping you take down larger waves of foes.  This composition can absolutely shred targets, but you might find that you miss the Trickster’s slowdown and distraction abilities as well as their consistent damage output. If your confident that the Pyromancer can consistently get their rotation in, though, then you might actually enjoy the challenges this comp offers. 

Trickster, Technomancer, and Pyromancer – A Fast and Complicated Build That’s As Fun as it is Challenging

If you’re looking for the wildest trio in Outriders, look no further than this unusual composition that essentially splits tank duties between the distraction capabilities of the Trickster and Technomancer. At the very least, this is the composition that requires the most coordination between players.